2010年11月26日 星期五

2010-11-26

檔案連結


using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace WindowsGame1
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        SpriteFont font;
        Texture2D ball;
        Texture2D background;
        AnimatedTexture aniTex;
        Vector2 ballPosition;
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ballPosition = new Vector2(20, 20);
            base.Initialize();
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            font = Content.Load<SpriteFont>("spritefont1");
            spriteBatch = new SpriteBatch(GraphicsDevice);
            ball = Content.Load<Texture2D>("ball");
            spriteBatch = new SpriteBatch(GraphicsDevice);  
            background = Content.Load<Texture2D>("B1_nebula01");
            spriteBatch = new SpriteBatch(GraphicsDevice);  
            aniTex = new AnimatedTexture(Content.Load<Texture2D>("doing_magic"), 3, 80);
            // TODO: use this.Content to load your game content here
        }
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)  
                this.Exit(); 
               aniTex.Update(gameTime); 
            // TODO: Add your update logic here
            base.Update(gameTime);
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            // TODO: Add your drawing code here
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
           
            spriteBatch.Draw(background, Vector2.Zero, Color.White);
            spriteBatch.Draw(ball, ballPosition, Color.White);
            aniTex.Render(spriteBatch, Vector2.Zero, Color.White);
           
            spriteBatch.DrawString(font, "kuo chi yuan <kax0205x@hotmail.com>", new Vector2(90, 500), Color.Black);
            spriteBatch.End();

            base.Draw(gameTime);
        }
    }
}




class1 中

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace WindowsGame1
{
    class AnimatedTexture
    {
         private Texture2D aniTex; 
        private int CurrentFrame = 0; 
        private int numberOfFrames = 0;  
        private int msBetweenFrames = 0;  
           private Rectangle rect; 
        private int width = 0;
        private int height = 0; 
            float timer = 0;
            public AnimatedTexture(Texture2D texture, int numFrames, int msBetweenFrames)
            {
                this.aniTex = texture; this.numberOfFrames = numFrames;
                this.msBetweenFrames = msBetweenFrames;
                this.width = texture.Width / numberOfFrames;
                this.height = texture.Height;
                // Init rectangle       
                rect.X = 0;
                rect.Y = 0;
                rect.Width = width;
                rect.Height = height;
            }
            public void Update(GameTime gametime)
            {
                timer += gametime.ElapsedGameTime.Milliseconds;
                if (timer >= msBetweenFrames)
                {
                    timer = 0;
                    if (CurrentFrame++ == numberOfFrames - 1)
                        CurrentFrame = 0;
                    rect.X = CurrentFrame * width;
                    rect.Y = 0;
                }
            }
            public void Render(SpriteBatch sb, Vector2 position, Color color)
            {
                sb.Draw(aniTex, position, rect, color, 0, Vector2.Zero, 2.0f, SpriteEffects.None, 0);
            }
   
    }
}

2010年11月18日 星期四

2010-11-18 考試 紅綠燈

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        int i;
        int j;
        public Form1()
        {
            InitializeComponent();
             i=0;
             j = 0;
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            button1.Enabled = false;
            button2.Enabled = false;
            button3.Enabled = false;
        
            i++;
            i = i % 6;
            label1.Text = Convert.ToString(i);
                 j++;
                j=j%6;
              switch(j)
            {
                case 0:
                button1.Enabled=true;
                button2.Enabled = false;
                button3.Enabled = false;
                break;
                case 1:
                button1.Enabled = false;
                button2.Enabled=true;
                button3.Enabled = false;
                break;
                case 2:
                button1.Enabled = false;
                button2.Enabled = false;
                button3.Enabled=true;
                               
                break;
                case 3:
                button1.Enabled = false;
                button2.Enabled = false;
                button3.Enabled = true;
                break;
                case 4:
                button1.Enabled = false;
                button2.Enabled = false;
                button3.Enabled = true;
                break;
                case 5:
                button1.Enabled = false;
                button2.Enabled = false;
                button3.Enabled = true;
                break;
            }
        }
        private void label1_Click(object sender, EventArgs e)
        {
           
        }
    }
}

2010年11月12日 星期五

11-12 計算機 正確

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public string str = ""; //把數字鍵字串存起來
        public double ans = 0;//佔存變數  
        public int how = 0;//判斷按下+ - * /
   

        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
        }
        private void button16_Click(object sender, EventArgs e)
        {
            str = "";    //顯示0
            textBox1.Text = "0";

        }
        private void button1_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵1
            str += "1";
            textBox1.Text = str;//顯示字串內容

        }
        private void button2_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵2
            str += "2";
            textBox1.Text = str;

        }
        private void button3_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵3
            str += "3";
            textBox1.Text = str;
        }
        private void button4_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "4";
            textBox1.Text = str;
        }
        private void button5_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "5";
            textBox1.Text = str;
        }
        private void button6_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "6";
            textBox1.Text = str;
        }
        private void button7_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "7";
            textBox1.Text = str;
        }
        private void button8_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "8";
            textBox1.Text = str;
        }
        private void button9_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "9";
            textBox1.Text = str;
        }
        private void button15_Click(object sender, EventArgs e)
        {
      
            if (str != "")//點擊=鍵
            { 
               if (how == 1) { ans += Convert.ToDouble(str); }//轉換成浮點數
               else if (how == 2) { ans -= Convert.ToDouble(str); }
               else if (how == 3) { ans *= Convert.ToDouble(str); }
               else if (how == 4) { ans /= Convert.ToDouble(str); }
               else if (ans == 0) { ans = Convert.ToDouble(str); }
             
               else ans = Convert.ToDouble(str);
            }

            how = 0;//再儲存使用者所按下的運算元

            str = Convert.ToString(ans);
          
                    
            textBox1.Text = str;
            label1.Text = "=";

        }
        private void button11_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 1;
          
            str = "";

        }
        private void button12_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 2;
          
            str = "";

        }
        private void button13_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 3;
           
            str = "";

        }
        private void button14_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 4;
           
            str = "";

        }
        private void button10_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "0";
        }
    }
}

11-12 小算盤

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public string str = ""; //把數字鍵字串存起來
        public double ans = 0;//佔存變數  
        public int how = 0;//判斷按下+ - * /
   

        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
        }
        private void button16_Click(object sender, EventArgs e)
        {
            str = "";    //顯示0
            textBox1.Text = "0";

        }
        private void button1_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵1
            str += "1";
            textBox1.Text = str;//顯示字串內容

        }
        private void button2_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵2
            str += "2";
            textBox1.Text = str;

        }
        private void button3_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }//數字鍵3
            str += "3";
            textBox1.Text = str;
        }
        private void button4_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "4";
            textBox1.Text = str;
        }
        private void button5_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "5";
            textBox1.Text = str;
        }
        private void button6_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "6";
            textBox1.Text = str;
        }
        private void button7_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "7";
            textBox1.Text = str;
        }
        private void button8_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "8";
            textBox1.Text = str;
        }
        private void button9_Click(object sender, EventArgs e)
        {
            if (str == "0") { str = ""; }
            str += "9";
            textBox1.Text = str;
        }
        private void button15_Click(object sender, EventArgs e)
        {
      
            if (str != "")//點擊=鍵
            { 
               if (how == 1) { ans += Convert.ToDouble(str); }//轉換成浮點數
               else if (how == 2) { ans -= Convert.ToDouble(str); }
               else if (how == 3) { ans *= Convert.ToDouble(str); }
               else if (how == 4) { ans /= Convert.ToDouble(str); }
               else if (ans == 0) { ans = Convert.ToDouble(str); }
             
               else ans = Convert.ToDouble(str);
            }

            how = 0;//再儲存使用者所按下的運算元

            str = Convert.ToString(ans);
          
                    
            textBox1.Text = str;
         
        }
        private void button11_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 1;
          
            str = "";

        }
        private void button12_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 2;
          
            str = "";

        }
        private void button13_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 3;
           
            str = "";

        }
        private void button14_Click(object sender, EventArgs e)
        {
            if (how == 1)
            { if (str == "") { str = "0"; };ans += Convert.ToDouble(str); }
            else if (how == 2)
            { if (str == "") { str = "0"; };ans -= Convert.ToDouble(str); }
            else if (how == 3)
            { if (str == "") { str = "1"; };ans *= Convert.ToDouble(str); }
            else if (how == 4)
            { if (str == "") { str = "1"; };ans /= Convert.ToDouble(str); }
            else if (how == 0)
            { if (str == "") { str = "0"; } ans = Convert.ToDouble(str); }
            textBox1.Text = Convert.ToString(ans);

            how = 4;
           
            str = "";

        }
    }
}

2010年11月11日 星期四

11-12 亂數陣列

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
    public partial class Form1 : Form
    {
        int[] arry=new int[10];
       
        public Form1()
        {
            InitializeComponent();
            for (int i = 0; i < 9; i++)
                arry[i] = i + 1;
            button1.Text = Convert.ToString(arry[0]);
            button2.Text = Convert.ToString(arry[1]);
            button3.Text = Convert.ToString(arry[2]);
            button4.Text = Convert.ToString(arry[3]);
            button5.Text = Convert.ToString(arry[4]);
            button6.Text = Convert.ToString(arry[5]);
            button7.Text = Convert.ToString(arry[6]);
            button8.Text = Convert.ToString(arry[7]);
            button9.Text = Convert.ToString(arry[8]);
        }
               
        private void button10_Click(object sender, EventArgs e)
        {
            Random rd = new Random();
            int temp; int rdno;
            for (int i = 0; i < 10; i++)
            {
                rdno = rd.Next(0, 10);
                temp = arry[i];
                arry[i] = arry[rdno];
                arry[rdno] = temp;
            }
            button1.Text = Convert.ToString(arry[0]);
            button2.Text = Convert.ToString(arry[1]);
            button3.Text = Convert.ToString(arry[2]);
            button4.Text = Convert.ToString(arry[3]);
            button5.Text = Convert.ToString(arry[4]);
            button6.Text = Convert.ToString(arry[5]);
            button7.Text = Convert.ToString(arry[6]);
            button8.Text = Convert.ToString(arry[7]);
            button9.Text = Convert.ToString(arry[8]);
        }
    }
}

2010年11月5日 星期五

11-05 圈圈叉叉作業

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        System.Windows.Forms.Button[] Buttons;
        System.Windows.Forms.TextBox[] TextBoxs;
        int nobtpressed = 0;
        int[] recordbutn = new int[9] { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
        int temp;
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            Buttons = new System.Windows.Forms.Button[9];
            TextBoxs = new System.Windows.Forms.TextBox[9];
            for (int i = 0; i < 9; ++i)
            {
                Buttons[i] = new Button();
                Buttons[i].Size = new Size(90, 90);
                Buttons[i].Click += new System.EventHandler(Buttons_Click);
                this.Controls.Add(Buttons[i]);
                if (i <= 2)
                    Buttons[i].Location = new System.Drawing.Point(10 + i * 120, 110);
                else if (i > 2 && i <= 5)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 3) * 120, 140 + 70);
                else if (i > 5 && i <= 9)
                    Buttons[i].Location = new System.Drawing.Point(10 + (i - 6) * 120, 170 + 150);
            }
            for (int i = 0; i < 9; ++i)
            {
                TextBoxs[i] = new TextBox();
             
                if (i <= 2)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + i * 110, 10);
                else if (i > 2 && i <= 5)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + (i - 3) * 110, 40);
                else if (i > 5 && i <= 9)
                    TextBoxs[i].Location = new System.Drawing.Point(10 + (i - 6) * 110, 70);
            }
            TextBoxs[0].Text = "0";
            TextBoxs[1].Text = "1";
            TextBoxs[2].Text = "2";
            TextBoxs[3].Text = "3";
            TextBoxs[4].Text = "4";
            TextBoxs[5].Text = "5";
            TextBoxs[6].Text = "6";
            TextBoxs[7].Text = "7";
            TextBoxs[8].Text = "8";
        }
        public void Buttons_Click(object sender, EventArgs e)
        {
            // System.Windows.Forms.MessageBox.Show("You have clicked button " +
            //   ((System.Windows.Forms.Button)sender).Tag.ToString());
            int bno = 0;
            String tnum = sender.ToString();
            int tlen = tnum.Length;
            String no = tnum.Substring(tlen - 1);
            for (int i = 0; i < 9; i++)
            {
                if (Buttons[i].Text == no)
                    bno = i;
            }
            switch (bno)
            {
                case 0:
                    //MessageBox.Show("0");
                    Buttons[0].Image = pictureBox1.Image;
              
                    break;
                case 1:
                    //MessageBox.Show("1");
                    Buttons[1].Image = pictureBox1.Image;
              
                    break;
                case 2:
                    //MessageBox.Show("2");
                    Buttons[2].Image = pictureBox1.Image;
              
                    break;
                case 3:
                    //MessageBox.Show("3");
                    Buttons[3].Image = pictureBox1.Image;
              
                    break;
                case 4:
                    //MessageBox.Show("4");
                    Buttons[4].Image = pictureBox1.Image;
                    break;
                case 5:
                    //MessageBox.Show("5");
                    Buttons[5].Image = pictureBox1.Image;
              
                    break;
                case 6:
                    //MessageBox.Show("6");
                    Buttons[6].Image = pictureBox1.Image;
              
                    break;
                case 7:
                    //MessageBox.Show("7");
                    Buttons[7].Image = pictureBox1.Image;
              
                    break;
                case 8:
               
                        //MessageBox.Show("8");
                        Buttons[8].Image = pictureBox1.Image;
                        nobtpressed = nobtpressed + 1;
                        label2.Text = "" + nobtpressed;
                        temp=recordbutn[8];
                        recordbutn[8] = recordbutn[9 - nobtpressed];
                        recordbutn[9 - nobtpressed] = temp;
              
                    break;
            }
        }
        private void button1_Click(object sender, EventArgs e)
        {
            for (int i = 0; i < 9; i++)
            {
                Buttons[i].Text = Convert.ToString(TextBoxs[i].Text);
            }
            Random Rd = new Random();
            int Rdno=Rd.Next(9-nobtpressed);
            label2.Text = "" + Rdno;
            Buttons[recordbutn[Rdno]].Image = pictureBox2.Image;
            nobtpressed = nobtpressed + 1;
            label2.Text=""+nobtpressed;

        }

    }
}